EGX Rezzed 2016 – Review

EGX Rezzed 2016

A video games expo featuring many attractions


A three day event full of playable pre-release games from indie and AAA games companies, plus developer sessions, took place at the Tobacco Factory in London from Thursday 7th to Saturday 9th April. Samuel Fry writes about his experiences of the event.

Everyone plays video games these days, right?

I don’t work in the games industry. I don’t design, develop or promote games in any way. You might wonder why, then, I would go to a gaming expo. Well, fortunately, EGX Rezzed makes itself accessible to the average gamer.

Organised by Gamer Network, EGX Rezzed is London’s premier games event. In fact, over 15,000 attendees came to East London’s Tobacco Dock between April 7th and 9th to enjoy Indie, AAA and board games.

EGX Rezzed is part of the London Games Festival, featuring more than 175 playable and pre-release games, with AAA Blockbusters such as Dark Souls III, Just Cause 3: Sky Fortress, and Total War: Warhammer alongside popular indie offerings such as Shadowhand, The Assembly, The Banner Saga 2, Overcooked and Giant Cop.

The last game in that list was one of my favourites.

Giant Cop by Other Ocean

Sam Fry playing Giant Cop

Giant Cop is a Virtual Reality game where you, the player, are a Giant Cop looking to keep the piece in Micro City. Towering high above the city’s streets, by using your hands you can arrest criminals and literally throw them into jail. I would say that Giant Cop is the most fun and least gimmicky Virtual Reality game I have played so far.

The event also included a section dedicated to PlayStation VR, with various experiences to try, as well as developer sessions aimed to bring everyday gamers face-to-face with world renowned game creators. Each presented their latest projects, took part in panel discussions and answered questions from fans.

However, the focus of the event is to walk around and get to play games, while you speak to the people that made them. It was very accessible for both games designers, games developers and the average gamers themselves.

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Director

Samuel Fry

Samuel is a Business Consultant at IBM, working in their Interactive Experience team. He is also currently the Director of Create Hub. Samuel has a history of working with creative, innovative and entrepreneurial companies such as the creative-business incubator Cockpit Arts, in the Creative Economy team at Nesta, with entrepreneur network Virgin Media Pioneers and as the Enterprise Consultant at University of Bristol.

@samueljfry

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