Structure Sensor is the World’s first 3D sensor for Mobile Devices
We live in the time of the selfie. Yet, the future may be all about 3D selfies thanks to an American company who have made the world’s first 3D sensor for mobile devices.
Imagine that mobile devises had a new sense. No longer were they able to capture the world as two-dimensional images, but instead they understood it as a 3D world.
Well, the Structure Sensor does just that. It claims to be the world’s first 3D sensor for mobile devices. It’s not a 3D object scanner; instead it is a hardware platform that gives developers the ability to easily create applications that take advantage of a 3D sensor on an iOS device for the first time ever.
So, what does this mean? This is exciting as it could enable a completely new set of mobile applications. We could see 3D mapping apps that allow you to redecorate the room that you are in, or body scanning apps that allow you to try on virtual clothing and, finally, you will be able to scan 3D objects including people’s faces.
This is not the first 3D sensor to be used for personal usage of course. Previous ones have been designed to connect to game consoles and computers. Yet, the Structure Sensor was created specifically to go mobile. This means that it is compact, has a mobile-optimized range and it has a precision bracket that lets it quickly and securely attach to an Apple iPad.
Structure Sensor is one of Kickstarter’s most Successful Technology projects
The Structure Sensor was launched on Kickstarter in September 2013, where it raised nearly $1.3M from over 3500 backers in 45 days. This is the 6th most successful Kickstarter technology category project ever.
The device is made by a company called Occipital, who also created 360 Panorama. Occipital focuses on making advanced computer vision technologies simple enough for everyday use and is based in Boulder, CO and San Francisco, CA.
Occipital is fundamentally a software company that now creates hardware, too. After being one of the first companies selected to join TechStars, we decided to focus on mobile computer vision, or more simply, giving mobile devices the ability to understand the world through their cameras.
The product is now on sale and comes with demo apps so it can be used right out of the box. The demo apps include:
- Object Scanner for scanning objects in 3D to export to 3D printers and 3D modelling programs
- Viewer for visualizing the Structure Sensor’s depth stream and surface normals
- Ball Physics to demonstrate simulating augmented reality physics in real world environments
- Fetch, an augmented reality game that turns the real world into a game world