Pop-up-Play
Jun05

Pop-up-Play

The Spark Arts for Children are working with LJW Digital Creatives and Dr Craig Vear of De Monfort University to test whether everyday technology can enhance the creative learning experience of children by placing participants at the centre of the action through their project Pop-up-Play in Leicester. The project will also be tested in Three Ways School, Bath and in a number of libraries, museums and arts organisations across the...

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SoundLab: Configuring Creativity
Jun05

SoundLab: Configuring Creativity

SoundLab is Heart n Soul’s new innovative digital music making project. Over the next year we will be exploring ways of using technology to encourage people with learning disabilities to create sound and music experiences. We will also be creating computer software that we will share with organisations and creators to make access to digital technology easier too. SoundLab was first tested at The Beautiful Octopus Club in 2013....

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Sonic Pi: Live & Coding
Jun05

Sonic Pi: Live & Coding

Cambridge Junction, The Raspberry Pi Foundation and Dr Pam Burnard of the University of Cambridge are turning a Raspberry Pi computer into a fully customisable musical instrument using code for compositions, timbre and interaction in its project Sonic Pi: Live & Coding, which will be trialled in the East of England. Sonic Pi is an open source programming environment designed to explore and teach programming concepts through the...

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Open Planning
Jun01

Open Planning

An investigation of current limitations when engaging the public in the urban planning process, and developing new systems using narrative processes and digital technologies such as visualisation to better articulate and understand design proposals. This aims to improve transparency, public engagement, impact and communication.

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Chattr
Jun01

Chattr

Spoken conversations which occur in public spaces are recorded, transcribed, and published as indelible text on the internet. The project highlights the gap between attitudes to privacy in digital and physical spaces. It investigates whether a Data Use Policy can be acceptable in exchange for real world social settings, and records the attitudes of people as their spoken word becomes a shareable, mineable dataset uniquely identified...

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